The works below live in constant movement;

exist in a perpetual state of inexistence;

are quiet explorations.

 
 

Hold On To What You Owe

Video, visual programming, data corruption, sound.

The data used in this piece is sourced from the debt I accumulated over the years since my immigration to the USA. Each hue is generated from the increasing/decreasing of the debt on a per month basis, with every line representing a day. The piece then feedbacks the data onto itself, and the piece is meant to be witnessed in an infinite loop. The sound is based on a sample of me saying Hold on to what you owe which I then reinterpreted granularly.

 
 
 

Somniphobia

Water, chemicals, video, digital processes, sound.

This piece explores lucid dreaming and the fear of sleeping. Non-toxic chemicals and pigments were dropped in a transparent water container, then shot with a macro lens, and modified in Max/MSP. The sound is a voice performance of a very simple musical theme that I then reinterpreted granularly.

 
 
 

Helpless

Sound, data, video.

Youth and loss of innocence are hereby re-imagined through the use of found footage of my childhood, which I didn’t recall, then modified through a camera/TV feedback loop and some additional Max/MSP manipulation. I am making the audience a voyeur of my own past without revealing anything specific, hence exploring memory and its progressive degradation over time. The sound is music made with sampled toys of my childhood which I then reinterpreted granularly.

 
 
 

what is or what has become

Map, flag, digital processes, loop.

The results of the 2016 elections made me wonder if the USA became what it was after the election or was already that – a country with distorted ideals and conflicting desires. This push/pull made me want to take the USA’s shape (map) and symbol (flag), combine, and obliterate them into a representation that is somewhat recognizable but not without disruption. Persistence of vision is here used to create the illusion of an ever-changing country, for better or worse.

 
 
 

Never Awake

Video, chemicals, digital processes, sound.

This was my first experiment with shooting chemicals and pigments through bodies of water. I then modified the video through Max/MSP, imagining what a computer “does” when it is never on.

 
 
 

Mien

Video and analog photographic processes, sound.

Mien is the deconstruction of a single breath (inhalation/exhalation) and its experience through the mental, physical and environmental realms.

 
 
 

Sill

Video, nature, artificial structures, sound.

Sill aims to explore the interaction between the man-made and the natural. Most shots were photographed using a macro-lens. The soundtrack consists of the sounds coming from the interrelation between the various elements that are in front of the camera.